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“ I met my wife on a forum, had to get WoW to chat her up. We’ve heard of meeting a significant other in game, this user beamed about their long-term relationship: By that same virtue more risks (harassment etc), but the point remains there's plenty of value.”
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Sure at the end of the day it's largely entertainment, but there's unarguably more redeeming qualities through online gaming than there are through say, movies. There are a lot of potential positives to online cooperative gaming. Helping people deal with anxiety or other problems in a safer space. Online games being a great tool for learning language. “ I mean, minus making relationships with people from all over the place. This user pointed out many of the positive points we’ve all experienced in online games at some point: Some of the responses in the Reddit thread set the record straight on how MMOs have value, not just to the world, but to each of them. Naturally, I’m not the only one who has felt that MMORPGs have had a positive influence in my life. These experiences may seem trivial to some, but these in-game tests were far more exciting than your average game of Sudoku. They may not be as complex as some games dedicated to puzzles or riddles, there have been some encounters in games like Guild Wars 2 and Secret World that have kept me on my toes. There are still plenty of puzzles built within MMORPGs. The information I gathered from playing SWG alone was enough to aid me through several coding courses in college just by understanding the logic associated with building a macro. You could create extensive macros that would do a ton of different things, and loop in ways where you could nearly entirely automate your character. Many fledgling MMORPG players may not realize how comprehensive Star Wars Galaxies macro system was, but it could be quite complex. MMORPGs Can Educate As Well As EntertainĪside from keeping my friend group together, alongside meeting plenty of new friends over the course of multiple decades, I can’t forget how some games have helped me tremendously with problem solving and basic logic.
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Somehow, it feels slightly easier to talk about what’s going on in your life when you’re slaying Super Mutants in Fallout 76. Decades later, with our own families, and life impeding on our hobbies, MOG’s and MMO’s have given us a way to stay connected. As my close-knit friend group dispersed, games still kept us together. It wasn’t until the early 2000s that MMORPGs started to really hit the market. These are friends that I’ve kept close my entire life. I bonded with classmates on couch co-op games, or against one another in arcades. Growing up in the late 80’s and early 90’s gaming was a tremendous focal point of my family and friend circle. However, outside of what I’ve done here, MMORPGs have played a central role in many facets of my life. That is a point that I couldn’t argue, though I’d contend that some of my most beloved forum posters have about the same chance of biting me as they do of praising one of my articles (likely based on RNG). Obviously, if you’re reading this, you could make the case that writing for is an easy token of how MMORPGs have helped me personally. As you would expect, the backlash was swift, and abundant with personal experiences of how MMORPG’s do have value, and how they’ve had a positive influence on many people. The underlying premise was that MMORPGs are largely a waste, and they essentially offer no positive aspects – even in comparison to other game genres. This week’s One Good Roll comes courtesy of a now deleted post I happened upon on the MMORPG Reddit over the past week.